After I do that copy I delete any install directory mods so after my patch it will run without problems. My way of working is to copy my game install and patch the copy so I am then able to run either version. But it does serve as a reminder that certain mods are version specific. If you are not one to keep multiple versions around for long I admit it is not really super important.
So now I can have "C:\Programs\Battlefront\CMFB" and "C:\Programs\Battlefront\CMFB101" running and sharing all my Aris vehicle mods (in the shared my documents mod directory) but each with their own version of Vin's Animated text mod (each a separate mod in the game install directory). I always create a "Mods" folder under that so I can keep track of what I added. Locate the downloaded file and move it to the Frosty Mod Manager folder in step 2. There is however another place you can put mods - under the game install directory, which for me is here: "C:\Programs\Battlefront\CMFB\Data" that location will only be used by the version of the game installed at "C:\Programs\Battlefront\CMFB". Create a new folder in the same location in step 1 and name it Frosty Mod Manager. That location will be used by any version of the CMFB game you have installed. Which means that there is place for mods in the documents folder in a location like this: "C:\Users\\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods". On my machine I have CMFB installed in "C:\Programs\Battlefront\CMFB". At the moment the only one I know of is Vin's Animated text mod. If you don't see that kind of language in the description of a mod then it is not version specific. I cannot stress enough, however, that there have been creative liberties taken to flesh out content using assets that already existed or were easily modified. In the command line arguments insert your path to Frosty Mod manager executable. Here's the fix that Dulana57 found: - Launch ORIGIN, launch STEAM, in origin select the Steam version of Star Wars Battlefront 2, right click and go to Game Properties > Advanced Launch Options. For example Vin goes out of his way to point out that his mods are version specific. Battlefront II: Expanded - The Post-Endor Era strives to provide an expansion to the base game with new models, vehicles, weapons, and maps representing the different factions of that time. If you have Battlefront through Steam, that is why mods don't work.
On the subject of how do you know -> by reading the fine print / readme / forum post associated with the mod. And what is the "game install mod location" - where the game installs or where the mods install? Sounds like the safest action is to remove the mods folder altogether b4 installing any patch, so one doesn't have to worry about the above. How does one know which mods have "strings".
You make it sound easy, but I still am confused.